Context
Designing a step by step process towards reaching health goals
In 2016, I had the opportunity to work for an upcoming social health and wellness engagement technology start-up and Nike+ Accelerator graduate, Sprout. Sprout is headquartered in Toronto with clients like McKinsey, Whole Foods, and Reebok and its products help employees be happier and healthier at work. During my term at Sprout, I had the opportunity to design many new features. One of my proudest accomplishments was designing the process of allowing employees to create personal goals for themselves since I learned it would be an integral part of helping users reach their goals and stay engaged with the platform.
The Problem
People need help scheduling when they should exercise
In the beginning of this project, I researched how other existing products help people reach their health goals. I discovered that most other health and fitness products will provide instructions on a variety of exercises that people canopen the app and use when they go to the gym. However, speaking with potential users about what they really need help with is not just access to exercise workouts but access to exercise workouts that are designed to address areas of their health they would like to improve as well as help with scheduling exactly when they should do those exercises.
The Goal
Create a means to work towards and track your health progress
On this project, I was tasked to design the end to end mobile experience of allowing employees to create a personal goal. The design needed to be able to accommodate for future projects, such as creating a company goal and department goal, that will utilize design patterns decided in this user flow. In terms of user experience, some of the goals that were set were having the user spend as little effort as possible when entering details for their personal goal.Another important goal that was intended for the final experience was to allow users have as much control as possible in what their personal goal was made up of; whether that be the type of exercise, start date, or personal goal photo.
My Role & Team
Establishing design patterns for future projects
On this project I was tasked as the sole designer to create our end to end mobile experience of allowing users to create a personal goal on our mobile application. I worked closely with our product design lead and our VP of product and engineering, providing updates on the design ensuring that we were in fact solving the user problem. Previously, before starting this project, the capabability of creating a personal goal already existed on the web platform, however, the initial design did not consider user experience a priority. Therefore, the intended outcome of this project was to improve the overall user experience of creating a personal goal on both mobile and web by utilizing the constraints of designing for mobile to inform a future redesign of the web experience.
Business Goals
Turning casual users into daily users
For this project two business goals were outlined as being the most important to keep in mind. The first was to focus on user engagement by encouraging users to come back to the app every day. This would be achieved by encouraging users to stay on track with their personal goal and note whenever they have completed an exercise that works towards one of their health goals. The next business goal was to optimize the design to get users to become more familiar with using the platform so that it would be easier to convince those users to use other parts of the application that are more visible to other users; such as posting on their feed.
User Goals
Empathizing with people who need help with their health
During the problem definition phase 2 user groups were identified to have different goals goals. First, there were people who already working towards their goals but needed help tracking their progress and, secondly, people who want to take control over their health but have no idea what steps they should take to achieve their health goals. Both of the user groups wanted help with their health and fitness so we therefore focused the design by considering the needs of these 2 user groups.